Game Design & Business Consultant

Helping game makers build better games & better businesses.

I'm Dan Wiseman — founder of The Detective Society. I work with game makers on the design, tech, and business operations behind unforgettable experiences.

Worked with & featured in
01 — Services

What I help with.

Most projects mix design, tech, and the operational side of getting a real game in front of real players.

Design

Game Mechanics & Systems

Core loops, pacing, clue structures, branching narratives, worldbuilding, and quest design — plus content generation when you need it. I help you build mechanics and stories that hold up to a hundred playtests and a thousand players.

Strategy

Bespoke Consultancy

Hands-on advisory across product, ops, market research, and strategy — from "is this idea any good?" to "how do we scale this?"

Tech

Mystery Chatbot System

A plug-in chatbot platform built specifically for mystery games — let players interrogate suspects, message informants, or chat with characters in a way that actually feels fun.

Give it a try →

Tech

Websites & Hosting

Game-specific microsites, narrative landing pages, and storefronts. Designed, built, and hosted so you can focus on the story.

Example →

Tech

Custom Game Interfaces

Bespoke input devices and digital interfaces — fingerprint scanners, password panels, evidence boards — that turn a puzzle into a moment.

Design

Playtesting

Structured playtesting programmes with the right testers, the right questions, and reports you can actually act on.

Operations

Manufacturing Help

Sourcing, prototyping, and production runs. Get a game from PDF to printed-and-packed without nasty surprises.

Operations

Exhibiting at Game Expos

Stand strategy, demo design, lead capture, follow-up — or hand it over and we'll run your entire show for you. Turn UK Games Expo or Essen from a hopeful booking into real ROI.

Operations

Global Fulfilment & Ecommerce

Shopify storefronts, Amazon, fulfilment partners, tax, shipping, returns. The unsexy infrastructure that decides whether a great game becomes a great business.

02 — My Projects

My work & projects.

The businesses and projects I've founded and run.

Web Wise Media

Founder. Website design and digital marketing agency. 2009 – present

The Detective Society

Co-Founder. Immersive puzzle games company. 2020 – present

Merchant Legends

Hobby project developing a retro RPG for Windows. 2019 – present

Merchant Prince Digital

Indie games brand making prototypes for new retro-styled games. 2017 – present

The Sandbox Games Database

Gaming blog. 2014 – 2018

Read about my life in games →

03 — Previous projects

Selected work.

A snapshot of recent collaborations across tabletop, digital, and live experiences. For more recent work, click here.

🕵️
The Detective Society Founder

Building an award-winning mystery game subscription.

Founded and scaled a detective game series with players in 40+ countries — from a single prototype into a full product, brand, and operation. Pitched on BBC's Dragons' Den; raised £215,000+ across four Kickstarter campaigns.

  • Game Design
  • Manufacturing
  • Brand
thedetectivesociety.com →
🌎
Immergency Mentoring & Strategy

Productising a climate-change escape room.

Helped a climate-change escape room start-up productise their concepts, refine the game design, and prepare a sales strategy. The project was funded by the Mayor of London and was successfully awarded grant funding.

  • Productisation
  • Sales Strategy
  • Game Design
immergency.co →
🩺
Swiss Medical Co. Game Design

A medical research escape room for young doctors.

Worked with a Swiss medical company to design an escape room game built to better engage young doctors with medical research. The game went live and was highly reviewed by participants and the client.

  • Bespoke Design
  • Engagement
  • Live Experience
👪
Lung Theatre Game Design Consultancy

Loco Parentis — a game inside a theatre campaign.

Game design consultancy on Loco Parentis for Lung Theatre's "How To Build A Family" campaign — translating heavy real-world themes into a playable, emotionally resonant game experience.

  • Narrative
  • Mechanics
  • Live Experience
View project →
🎓
Brainspark Games Pitch & Mentoring

Sharpening the pitch for an educational video game studio.

Pitch refinement, practice, and mentoring for an indie video game studio building educational games — getting their story tight and their numbers tighter for investor and publisher conversations.

  • Pitching
  • Mentoring
  • Video Games
brainsparkgames.com →
😄
Kaleider — Absurdable Game Design & Strategy

Bringing the card game Absurdable from prototype to launch.

Helped Kaleider — a Devon-based arts studio — bring their card game Absurdable to market. Game design support, exhibiting at game expos, and commercial strategy for the launch.

  • Game Design
  • Expos
  • Strategy
View on LinkedIn →
04 — Kind words

What people say.

A few words from studios, founders, and creators I've worked with.

The makers have gone to great lengths to create an immersive, winding story that interacts on so many different platforms.
Ash
Detective Society Player
Dan's combined knowledge of marketing & sales, games mechanics, immersive theatre/experiences, made him look at my case from different lenses and always brought great insights.
Camille
Escape Room Owner
Extremely professional and always provide detailed information quickly. I wouldn't hesitate to recommend Dan and his team to anyone. Looking forward to more projects running as smoothly as my last few.
Harry
Studio Founder
05 — Newsletter

Get the newsletter.

I publish Been There, Dan That — game design notes, project updates, and the occasional behind-the-scenes from The Detective Society and beyond. Read past issues and subscribe over on Beehiiv.

Read & subscribe →
06 — Get in touch

Got a game in the works?

Whether you're sketching the first prototype or scaling a Kickstarter hit — share your project with me. No pitch, no pressure. Just an introduction to what you're building so I can see where I might help.

Contact me →